top of page

Safari browser sometimes has issues displaying images...

I.e: *you have to click on the images to see them...

For a better browsing experience on Brainy-Bits

Please use Chrome, Edge or Firefox browser.

Writer's pictureBrainy-Bits

Making an Arduino animated frame with 256 RGB Leds!



OVERVIEW


Couple of years ago, I saw someone create an animated picture frame using a 16×16 matrix of RGB LEDs and I thought it was the coolest thing ever!


Since I’m a big retro arcade gaming fan, *I grew up in the 80’s when arcades were still a thing*, I wanted to create one for myself.


The one I saw was using a Raspberry Pi to drive all the LEDs, but I wondered if you could do the same kind of thing using the Arduino.


Since the Arduino’s have no where near the amount of memory available on the Raspberry Pi, I wasn’t sure how many animated characters I could create on an Arduino.


I realized that since the character information which is stored in arrays doesn’t change (meaning that I never update the info) I could save it in Flash memory instead of SRAM where the sketch gets executed normaly.

Since Arduino’s have much more Flash memory available than SRAM, I could store all my character information there and have more space available to create many more.


I was worried that using Flash memory might be too slow, but it worked just fine.


Here’s an example of the amount of memory available on the UNO:

Flash 32k bytes compared to only 2k bytes of SRAM.


The Arduino MEGA has even more:

Flash 256k bytes compared to 8k bytes of SRAM.


In this tutorial I’ll be using the Arduino MEGA, but you could use the UNO as well but of course you will have less space to store the characters.


To create the 16×16 matrix of LEDs, I used regular WS2812B LED strip, the one I used have 60 LEDs per meter, which gave adequate spacing between the LEDs.


You also need to create some sort of grid to isolate the LEDs from one another, I used my Laser Cutter to create the grid but you could also find something that works at the hardware store.


One example would be to use a suspended ceiling light grid.

For the enclosure, I bought a shadow box picture frame at Michael’s.

 

PARTS USED


WS2812 LED Strip

5V 10Amps Power Supply


Arduino MEGA R3


These are Amazon affiliate links...

They don't cost you anything and it helps me keep the lights on

if you buy something on Amazon. Thank you!

 

CONNECTIONS




Since I’m using a WS2812 LED strip, I only need one connection from the Arduino to control all 256 LEDs.


The led strip I’m using has 60 LEDs per meter and have 3 pins: 5V, GND, and DATA.


Pin 3 of the Arduino MEGA is connected to the Data Pin at the start of the LED strip.


I also connected a 470 ohms resistor inline to protects the Arduino output port from over voltage that could damage the first LED in the strip, this is good practice but never had a problem without one, so it’s optional.

At the end of the first strip you then connect the VCC, GND, and DATA pin to the LED strip below it, and keep doing this until you reach the end.


To power all these LEDs you will need a pretty beefy 5V power supply since the Arduino cannot supply power to that many LEDs.


In theory if all 256 LEDs are lit at 100% brightness and white in color, then the total power consumption would be around 16A.


I connect a capacitor to smooth out the fluctuating current draw by the LED strip, in this case a 1000uF 10V, again this is optional but good practice.


Since I’m only  use 15% brightness and not all the LEDs will be lit up white at any time, I’m using a 5V 10A power supply which is enough for my purposes.


To make sure I don’t get a big voltage drop, I’m connecting the VCC and GND from the power supply to the VCC and GND at the start end end of the LED strip.

 

THE CODE


Like I said at the beginning I want to save the character animation frames to Flash instead of SRAM.


To achieve this I’m using the PROGMEM command to save the arrays to Flash.


You can see this in the code when I create the array and when I read from it.


In the sketch below you will see 6 arrays for a total of 3 characters.

Each character has 2 array or frames to create a simple animation for each one.


Of course you can create as many as you want as long as you have Flash memory available.

Each array has 256 HTML color values that represent each LED in the 16×16 matrix.


I’m using the Fastled library to control the LEDs.


As always for more information about the tutorial and explanation of the code please watch our tutorial video.

/* Arduino 256 RGB LEDs Matrix Animation Frame 
 * Using WS2812 LED Strips
 
Created by Yvan / https://Brainy-Bits.com

This code is in the public domain...

You can: copy it, use it, modify it, share it or just plain ignore it!
Thx!

*/

#include <avr/pgmspace.h>  // Needed to store stuff in Flash using PROGMEM
#include "FastLED.h"       // Fastled library to control the LEDs

// How many leds are connected?
#define NUM_LEDS 256

// Define the Data Pin
#define DATA_PIN 3  // Connected to the data pin of the first LED strip

// Define the array of leds
CRGB leds[NUM_LEDS];

// Create the array of retro arcade characters and store it in Flash memory
const long DigDug01[] PROGMEM =
{
0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 
0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0xcccccc, 0xcccccc, 0xcccccc, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 
0x000000, 0x000000, 0x000000, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 
0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0x000000, 0x000000, 
0x000000, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0x000000, 0x000000, 0x000000, 0x000000, 
0x000000, 0x000000, 0x000000, 0x000000, 0x0066cc, 0x000000, 0x0066cc, 0x000000, 0x0066cc, 0x0066cc, 0x0066cc, 0x0066cc, 0xcccccc, 0xcccccc, 0xcccccc, 0x000000, 
0x000000, 0xcccccc, 0xcccccc, 0xcccccc, 0x0066cc, 0x0066cc, 0x0066cc, 0x0066cc, 0x000000, 0x0066cc, 0x000000, 0x0066cc, 0x000000, 0x000000, 0x000000, 0x000000, 
0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x0066cc, 0x0066cc, 0x0066cc, 0x0066cc, 0x0066cc, 0x0066cc, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0x000000, 
0x000000, 0x000000, 0x000000, 0x0066cc, 0x0066cc, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0x000000, 0x000000, 0xff0000, 0x000000, 0x000000, 0x000000, 
0x000000, 0x000000, 0xff0000, 0xff0000, 0x000000, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0x0066cc, 0x0066cc, 0xcccccc, 0x000000, 0x000000, 
0x000000, 0xff0000, 0xff0000, 0xff0000, 0x0066cc, 0x0066cc, 0x0066cc, 0x0066cc, 0xff0000, 0xff0000, 0xff0000, 0xff0000, 0xff0000, 0xff0000, 0xff0000, 0x000000, 
0x000000, 0x000000, 0xff0000, 0xff0000, 0x000000, 0xcccccc, 0xcccccc, 0xcccccc, 0x0066cc, 0x0066cc, 0x0066cc, 0xcccccc, 0xcccccc, 0x000000, 0x000000, 0x000000,  
0x000000, 0x000000, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0x000000, 0x000000, 0xff0000, 0x000000, 0x000000, 0x000000, 
0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0xcccccc, 0xcccccc, 0x000000, 0x000000, 0x000000, 0xcccccc, 0xcccccc, 0x000000, 0x000000, 
0x000000, 0x000000, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0x000000, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 
0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000
};

const long DigDug02[] PROGMEM =
{
0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 
0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0xcccccc, 0xcccccc, 0xcccccc, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 
0x000000, 0x000000, 0x000000, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 
0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0x000000, 0x000000, 
0x000000, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0x000000, 0x000000, 0x000000, 0x000000, 
0x000000, 0x000000, 0x000000, 0x000000, 0x0066cc, 0x000000, 0x0066cc, 0x000000, 0x0066cc, 0x0066cc, 0x0066cc, 0x0066cc, 0xcccccc, 0xcccccc, 0xcccccc, 0x000000,  
0x000000, 0xcccccc, 0xcccccc, 0xcccccc, 0x0066cc, 0x0066cc, 0x0066cc, 0x0066cc, 0x000000, 0x0066cc, 0x000000, 0x0066cc, 0x000000, 0x000000, 0x000000, 0x000000, 
0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x0066cc, 0x0066cc, 0x0066cc, 0x0066cc, 0x0066cc, 0x0066cc, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0x000000, 
0x000000, 0x000000, 0x000000, 0x0066cc, 0x0066cc, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0x000000, 0x000000, 0xff0000, 0x000000, 0x000000, 0x000000, 
0x000000, 0x000000, 0xff0000, 0xff0000, 0x000000, 0x000000, 0x000000, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0x0066cc, 0x0066cc, 0xcccccc, 0x000000, 0x000000, 
0x000000, 0xff0000, 0xff0000, 0xff0000, 0x0066cc, 0x0066cc, 0x0066cc, 0x0066cc, 0xff0000, 0xff0000, 0xff0000, 0xff0000, 0xff0000, 0xff0000, 0xff0000, 0x000000, 
0x000000, 0x000000, 0xff0000, 0xff0000, 0x000000, 0x000000, 0x000000, 0xcccccc, 0x0066cc, 0x0066cc, 0x0066cc, 0xcccccc, 0xcccccc, 0xcccccc, 0x000000, 0x000000,  
0x000000, 0x000000, 0x000000, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0x000000, 0x000000, 0x000000, 0x000000, 0xff0000, 0x000000, 0x000000, 0x000000, 
0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0xcccccc, 0xcccccc, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000,
0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 
0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000
};

const long Qbert01[] PROGMEM =
{
0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 
0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 
0x000000, 0x000000, 0x000000, 0x000000, 0xff6600, 0xff6600, 0xff6600, 0xff6600, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 
0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0xff0033, 0xff0033, 0xff0033, 0xff0033, 0xff0033, 0xff6600, 0xff6600, 0xff6600, 0x000000, 0x000000, 
0x000000, 0xff0033, 0xff0033, 0xff6600, 0xff0033, 0xffffcc, 0xffffcc, 0xff0033, 0xffffcc, 0xffffcc, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 
0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0xff0033, 0x000000, 0x000000, 0xff0033, 0xff6600, 0xff6600, 0xff0033, 0xff0033, 
0xff0033, 0xff0033, 0xff0033, 0xff6600, 0xff0033, 0xff0033, 0xff0033, 0xff0033, 0xff0033, 0xff0033, 0xff6600, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 
0x000000, 0x000000, 0x000000, 0xff6600, 0xff6600, 0xff6600, 0xff6600, 0xff6600, 0xff6600, 0xff0033, 0xff0033, 0xff6600, 0xff6600, 0xff6600, 0xff0033, 0xff0033,  
0xff0033, 0xff0033, 0xff0033, 0xff6600, 0xff6600, 0xff6600, 0xff6600, 0xff6600, 0xff6600, 0xff6600, 0xff6600, 0xff6600, 0xff6600, 0xff6600, 0x000000, 0x000000, 
0x000000, 0xff6600, 0xff6600, 0xff6600, 0xff0033, 0xff0033, 0xff0033, 0xff6600, 0xff0033, 0xff6600, 0xff0033, 0xff6600, 0xff0033, 0xff6600, 0xff0033, 0xff0033, 
0x000000, 0xff0033, 0xff0033, 0xff0033, 0xff0033, 0xff0033, 0xff6600, 0xff0033, 0xff0033, 0x000000, 0xff0033, 0xff0033, 0x000033, 0x000033, 0xff6600, 0x000000, 
0x000000, 0xff0033, 0x000033, 0x000033, 0xff0033, 0x000000, 0x000000, 0x000000, 0xff0033, 0xff0033, 0xff0033, 0xff0033, 0xff0033, 0xff0033, 0x000000, 0x000000, 
0x000000, 0x000000, 0x000000, 0xff0033, 0xff0033, 0xff0033, 0xff0033, 0xff0033, 0x000000, 0x000000, 0x000000, 0x000000, 0xff0033, 0xff0033, 0x000000, 0x000000, 
0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0xff0033, 0x000000, 0x000000, 0xff0033, 0x000000, 0x000000, 0x000000, 0x000000,
0x000000, 0x000000, 0xff6600, 0xff6600, 0xff6600, 0x000000, 0x000000, 0xff0033, 0xff6600, 0xff6600, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 
0x000000, 0x000000, 0x000000, 0x000000, 0xff6600, 0xff6600, 0xff0033, 0x000000, 0x000000, 0xff6600, 0xff6600, 0xff6600, 0xff0033, 0x000000, 0x000000, 0x000000
};

const long Qbert02[] PROGMEM =
{
0x000000, 0x000000, 0x000000, 0x000000, 0xff6600, 0xff6600, 0xff6600, 0xff6600, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 
0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0xff0033, 0xff0033, 0xff0033, 0xff0033, 0xff0033, 0xff6600, 0xff6600, 0xff6600, 0x000000, 0x000000, 
0x000000, 0xff0033, 0xff0033, 0xff6600, 0xff0033, 0xffffff, 0xffffff, 0xff0033, 0xffffff, 0xffffff, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 
0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0xff0033, 0x000000, 0x000000, 0xff0033, 0xff6600, 0xff6600, 0xff0033, 0x000000, 
0xff0033, 0xff0033, 0xff0033, 0xff6600, 0xff0033, 0x000000, 0x000000, 0xff0033, 0x000000, 0x000000, 0xff6600, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 
0x000000, 0x000000, 0x000000, 0xff6600, 0xff6600, 0xff6600, 0xff6600, 0xff6600, 0xff6600, 0xff0033, 0xff0033, 0xff6600, 0xff6600, 0xff6600, 0xff0033, 0xff0033, 
0xff0033, 0xff0033, 0xff0033, 0xff6600, 0xff6600, 0xff6600, 0xff6600, 0xff6600, 0xff6600, 0xff6600, 0xff6600, 0xff6600, 0xff6600, 0xff6600, 0x000000, 0x000000, 
0x000000, 0xff6600, 0xff6600, 0xff6600, 0xff0033, 0xff0033, 0xff0033, 0xff6600, 0xff0033, 0xff6600, 0xff0033, 0xff6600, 0xff0033, 0xff6600, 0xff0033, 0xff0033,
0x000000, 0xff0033, 0xff0033, 0xff0033, 0xff0033, 0xff0033, 0xff6600, 0xff0033, 0xff0033, 0x000000, 0xff0033, 0xff0033, 0x000000, 0x000000, 0xff6600, 0x000000, 
0x000000, 0xff0033, 0x000000, 0x000000, 0xff0033, 0x000000, 0x000000, 0x000000, 0xff0033, 0xff0033, 0xff0033, 0xff0033, 0xff0033, 0xff0033, 0x000000, 0x000000, 
0x000000, 0x000000, 0x000000, 0xff0033, 0xff0033, 0xff0033, 0xff0033, 0xff0033, 0x000000, 0x000000, 0x000000, 0x000000, 0xff0033, 0xff0033, 0x000000, 0x000000, 
0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0xff0033, 0x000000, 0x000000, 0x000000, 0xff0033, 0x000000, 0x000000, 0x000000, 
0x000000, 0x000000, 0x000000, 0xff0033, 0x000000, 0x000000, 0x000000, 0xff0033, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 
0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0xff0033, 0x000000, 0x000000, 0x000000, 0xff0033, 0x000000, 0x000000, 0x000000,
0x000000, 0x000000, 0xff6600, 0xff6600, 0xff6600, 0x000000, 0x000000, 0xff0033, 0xff6600, 0xff6600, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 
0x000000, 0x000000, 0x000000, 0x000000, 0xff6600, 0xff6600, 0xff0033, 0x000000, 0x000000, 0xff6600, 0xff6600, 0xff6600, 0xff0033, 0x000000, 0x000000, 0x000000
};

const long BombJack01[] PROGMEM =
{
0x333366, 0x333366, 0x333366, 0x333366, 0x333366, 0x333366, 0x333366, 0x333366, 0x333366, 0x333366, 0x333366, 0x333366, 0x333366, 0x333366, 0x333366, 0x333366, 
0x333366, 0x333366, 0x333366, 0x0099ff, 0x333366, 0x333366, 0x0099ff, 0x0099ff, 0x0099ff, 0x0099ff, 0x0099ff, 0x333366, 0x333366, 0x0099ff, 0x333366, 0x333366,
0x333366, 0x333366, 0x0099ff, 0x0099ff, 0x0099ff, 0x0099ff, 0x0099ff, 0x0099ff, 0x0099ff, 0x0099ff, 0x0099ff, 0x0099ff, 0x0099ff, 0x333366, 0x333366, 0x333366, 
0x333366, 0x333366, 0x333366, 0x0099ff, 0x0099ff, 0x0099ff, 0xffffff, 0xffffff, 0x0099ff, 0xffffff, 0xffffff, 0x0099ff, 0x0099ff, 0x0099ff, 0x333366, 0x333366, 
0x333366, 0x333366, 0x333366, 0x0099ff, 0x0099ff, 0xffffff, 0x000000, 0x0099ff, 0x000000, 0xffffff, 0x0099ff, 0x0099ff, 0x333366, 0x333366, 0x333366, 0x333366, 
0x333366, 0x333366, 0x333366, 0x333366, 0x333366, 0x0099ff, 0xffffff, 0x000000, 0x0099ff, 0x000000, 0xffffff, 0x0099ff, 0x333366, 0x333366, 0x333366, 0x333366, 
0x333366, 0x333366, 0x333366, 0x333366, 0x333366, 0xffcc99, 0xffcc99, 0xffcc99, 0xffcc99, 0xffcc99, 0x333366, 0x333366, 0x333366, 0x333366, 0x333366, 0x333366, 
0x333366, 0x333366, 0x333366, 0x333366, 0x333366, 0xffffff, 0xffcc99, 0xffcc99, 0xffcc99, 0xffcc99, 0xffcc99, 0xffffff, 0x333366, 0x333366, 0x333366, 0x333366,
0x333366, 0x333366, 0x333366, 0xff0000, 0xff0000, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0xff0000, 0xff0000, 0x333366, 0x333366, 0x333366, 0x333366, 
0x333366, 0x333366, 0x333366, 0xff0000, 0xff0000, 0xff0000, 0xff0000, 0x000000, 0xff0000, 0x000000, 0xff0000, 0xff0000, 0xff0000, 0xff0000, 0x333366, 0x333366, 
0x333366, 0x000000, 0x000000, 0xff0000, 0xff0000, 0xff0000, 0xff0000, 0xff0000, 0xff0000, 0xff0000, 0xff0000, 0xff0000, 0x000000, 0x000000, 0x333366, 0x333366, 
0x333366, 0x333366, 0x000000, 0x000000, 0xffffff, 0x0099ff, 0x0099ff, 0x0099ff, 0xffff00, 0x0099ff, 0x0099ff, 0x0099ff, 0xffffff, 0x000000, 0x000000, 0x333366, 
0x333366, 0xffffff, 0xffffff, 0xffffff, 0xff0000, 0xff0000, 0xff0000, 0xff0000, 0xff0000, 0xff0000, 0xff0000, 0xffffff, 0xffffff, 0xffffff, 0x333366, 0x333366, 
0x333366, 0x333366, 0xffffff, 0xffffff, 0xffffff, 0xff0000, 0xff0000, 0xff0000, 0xff0000, 0xff0000, 0xff0000, 0xff0000, 0xffffff, 0xffffff, 0xffffff, 0x333366,  
0x333366, 0x333366, 0xffffff, 0xffffff, 0xffffff, 0xff0000, 0xff0000, 0xffffff, 0xff0000, 0xff0000, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0x333366, 0x333366, 
0x333366, 0x333366, 0x333366, 0x333366, 0x333366, 0x000000, 0x000000, 0x000000, 0x333366, 0x000000, 0x000000, 0x000000, 0x333366, 0x333366, 0x333366, 0x333366
};

const long BombJack02[] PROGMEM =
{
0x333366, 0x333366, 0x333366, 0x333366, 0x333366, 0x333366, 0x333366, 0x333366, 0x333366, 0x333366, 0x333366, 0x333366, 0x333366, 0x333366, 0x333366, 0x333366, 
0x333366, 0x333366, 0x333366, 0x0099ff, 0x333366, 0x333366, 0x0099ff, 0x0099ff, 0x0099ff, 0x0099ff, 0x0099ff, 0x333366, 0x333366, 0x0099ff, 0x333366, 0x333366, 
0x333366, 0x333366, 0x0099ff, 0x0099ff, 0x0099ff, 0x0099ff, 0x0099ff, 0x0099ff, 0x0099ff, 0x0099ff, 0x0099ff, 0x0099ff, 0x0099ff, 0x333366, 0x333366, 0x333366, 
0x333366, 0x333366, 0x333366, 0x0099ff, 0x0099ff, 0x0099ff, 0xffffff, 0x000000, 0x0099ff, 0x000000, 0xffffff, 0x0099ff, 0x0099ff, 0x0099ff, 0x333366, 0x333366, 
0x333366, 0x333366, 0x333366, 0x0099ff, 0x0099ff, 0xffffff, 0x000000, 0x0099ff, 0x000000, 0xffffff, 0x0099ff, 0x0099ff, 0x333366, 0x333366, 0x333366, 0x333366, 
0x333366, 0x333366, 0x000000, 0x000000, 0x333366, 0x0099ff, 0xffffff, 0xffffff, 0xffcc99, 0xffffff, 0xffffff, 0x0099ff, 0x333366, 0x000000, 0x000000, 0x333366,
0x333366, 0x000000, 0x000000, 0xff0000, 0xffcc99, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0xffcc99, 0xff0000, 0x000000, 0x000000, 0x333366, 0x333366, 
0x333366, 0x333366, 0x333366, 0xff0000, 0xff0000, 0xffffff, 0xffcc99, 0xffcc99, 0xffcc99, 0xffcc99, 0xffcc99, 0xffffff, 0xff0000, 0xff0000, 0x333366, 0x333366, 
0x333366, 0x333366, 0x333366, 0xff0000, 0xff0000, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0xff0000, 0xff0000, 0xffffff, 0x333366, 0x333366, 0x333366, 
0x333366, 0x333366, 0xffffff, 0xffffff, 0xffffff, 0xff0000, 0xff0000, 0x000000, 0xff0000, 0x000000, 0xff0000, 0xff0000, 0xffffff, 0xffffff, 0x333366, 0x333366, 
0x333366, 0x333366, 0xffffff, 0xffffff, 0xff0000, 0xff0000, 0xff0000, 0xff0000, 0xff0000, 0xff0000, 0xff0000, 0xffffff, 0xffffff, 0xffffff, 0x333366, 0x333366, 
0x333366, 0x333366, 0xffffff, 0xffffff, 0xffffff, 0x0099ff, 0x0099ff, 0x0099ff, 0xffff00, 0x0099ff, 0x0099ff, 0x0099ff, 0xffffff, 0xffffff, 0xffffff, 0x333366,
0x333366, 0xffffff, 0xffffff, 0xffffff, 0xff0000, 0xff0000, 0xff0000, 0xff0000, 0xff0000, 0xff0000, 0xff0000, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0x333366, 
0x333366, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0xff0000, 0xff0000, 0xff0000, 0xff0000, 0xff0000, 0xff0000, 0xff0000, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 
0x333366, 0x333366, 0x333366, 0xffffff, 0xffffff, 0xff0000, 0xff0000, 0xffffff, 0xff0000, 0xff0000, 0xffffff, 0x333366, 0xffffff, 0xffffff, 0x333366, 0x333366, 
0x333366, 0x333366, 0x333366, 0x333366, 0x333366, 0x000000, 0x000000, 0x000000, 0x333366, 0x000000, 0x000000, 0x000000, 0x333366, 0x333366, 0x333366, 0x333366
};



void setup() { 
FastLED.addLeds<NEOPIXEL,DATA_PIN>(leds, NUM_LEDS);  // Init of the Fastled library
FastLED.setBrightness(15);
}

void loop() { 


// Put Qbert first frame
for(int passtime = 0; passtime < 8; passtime++) { // Display it 8 times

FastLED.clear();
for(int i = 0; i < NUM_LEDS; i++) {
    leds[i] = pgm_read_dword(&(Qbert01[i]));  // Read array from Flash
  }

FastLED.show();
delay(500);


// Put Qbert second frame
FastLED.clear();
for(int i = 0; i < NUM_LEDS; i++) {
    leds[i] = pgm_read_dword(&(Qbert02[i]));
  }

FastLED.show();
delay(500);

}


// Put DigDug first frame
for(int passtime = 0; passtime < 8; passtime++) {

FastLED.clear();
for(int i = 0; i < NUM_LEDS; i++) {
    leds[i] = pgm_read_dword(&(DigDug01[i]));
  }

FastLED.show();
delay(250);


// Put DigDug second frame
FastLED.clear();
for(int i = 0; i < NUM_LEDS; i++) {
    leds[i] = pgm_read_dword(&(DigDug02[i]));
  }

FastLED.show();
delay(250);

}


// Put BombJack first frame
for(int passtime = 0; passtime < 8; passtime++) {

FastLED.clear();
for(int i = 0; i < NUM_LEDS; i++) {
    leds[i] = pgm_read_dword(&(BombJack01[i]));
  }

FastLED.show();
delay(400);


// Put BombJack second frame
FastLED.clear();
for(int i = 0; i < NUM_LEDS; i++) {
    leds[i] = pgm_read_dword(&(BombJack02[i]));
  }

FastLED.show();
delay(400);

}

}
 

TUTORIAL VIDEO




 

DOWNLOAD


Copy the above Sketch code you want to use above in your Arduino IDE software to program your Arduino.


Download the Fastled Library created by Daniel Garcia and Mark Kriegsman here:

15,624 views0 comments

Recent Posts

See All

All my content is and will always be Free.

If you feel that my Videos / Tutorials are helping, and you would like to contribute...

 You can toss some coins in the Tip Jar via PayPal.

Select amount then click the “Donate” button.

©2020 by Brainy-Bits

bottom of page